Also, I notice on my "good" objects, MeshFilter appears towards the top of the inspector, not at the bottom. If I select the problem object, the mesh disappears from both MeshFilter and MeshCollider (screenshot02) I open the project, everything looks fine, it will build and run without issues, no errors (screenshot01). I'm having issues with 2nd floor outer walls. I'm having an issue with mesh disappearing, if anyone can point me in the right direction, it would be appreciated. a/Levels/Poly World/Levels/Capsule Kingdom/Capsule_Kingdom.unity Here is a small part of the GIT Diff file for the scene in the particular commit that caused the issues (my friend never edited any of the PB meshes, so not sure why there is tons of additions and deletions of PB_mesh data): So in order to fix, we reverted the scene file back to before when my co-worker opened/saved it, and now it works when the newest Probuilder is installed again. Removing Probuilder made the meshes re-appear. During this time (with no Probuilder installed) I continued to save the scene file, the models were visible this entire time even though I had no Probuilder installed.įast forward to this week, I needed to make new levels, realize I no longer had Probuilder installed, and after installing Probuilder (4.4.0) again, the meshes were missing in the scene file. This worked fine.īut then somehow, my ProBuilder (4.4.0) got deleted in the packages folder, not sure how we think upon the Unity upgrade (2020.2.0f1). Afterwards I re-opened it with the newer version ProBuilder (4.4.0), and saved it. We are not sure why this happened, but we believe it had to do with me using a newer version of ProBuilder (4.4.0), then pushing it on GIT, and my friend then opened the level in an older version of ProBuilder (4.3.1), and then saved the level, and pushed it. We were able to get a working scene file again by reverting the scene on GIT. I will also need to know how to retrieve my probuilder data from this other scene as well, thanks. NullReferenceException: Object reference not set to an instance of an object However, in another scene I have with probuilder objects (this scene was not open up installing probuilder), the mesh is missing in both the collider and the Probuildermeshfilter components? It throws this error: I also noticed that in the scene file that was open when I did the probuilder install, it still shows the mesh in the Probuildermeshfilter component. "Assets\Editor\NewBehaviourScript.cs(44,30): error CS1501: No overload for method 'Import' takes 3 arguments"Īny ideas on why the script gives an error, and how to get back all my Probuilder models back? I tried to use the script above, but it gives this error after creating it: I still have the Probuildermeshfilter component, and there is a mesh there. But the second I install it again, they disappear again.Īll of my meshes are now invisible and their Object Sizer (read only) are all set to 0,0,0. If I remove probuilder from the packagmanager after installing it, and re-open the same level, then the meshes re-appear again. I tried all the latest versions (pro builder 5), and even went back a few versions, still no meshes appearing. Oddly enough, even with probuilder not installed, all my probuilder objects in my scenes showed up correctly. I believe it might have removed itself upon the unity update I did last month, but am unsure (as I used it extensively this past summer, but then went on to do other things, and came back and realized its no longer in packages folder). I had it installed previously, and am unsure how it got removed over the past few months. I recently went to install probuilder again in the package manager.
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